Hi Julian Buckley, Julian Buckley wrote: > > Hello, > > (...) > If all this change was mainly entailing was to prohibit item duplication > via the age-old give+crash routine, why can't: > save_char(ch, NOWHERE); > be called even if autosave is enabled? > > (...piece of code...) > > The advantage of this as I see it is that Immortal (LVL_IMMORTs) > preferences (and indeed, player preferences such as prompts, titles, > etc) will be saved without having to wait for the auto_save to kick in. > At least, that's how I see it. Perhaps char_to_store has something to > do with duplication besides unequipping that I'm simply overlooking...? Well, this remain keeping from item duplication, but opens a hole for gold duplication. -- ----=[ Juliano Ravasi Ferraz ]=----=[ jferraz@linkway.com.br ]=---- Rayon Eletrônica e Informática Ltda. - Linkway Descalvado Man who jumps through screen door likely to strain himself. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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