Re: extra object flags >There are a couple of ways to deal with this. If you have time, and a >LOT of patience, you could install the 128 bit patch available from >circle's FTP site, which would let you break through the 32 >bit "wall" in all of the arrays. This is very tedious, and I'm >ashamed to say I didn't finish it before I gave up:-( >The other thing you could do, is to edit you OLC files (depending on >which version) and add the ability to set your new flags. Just copy >the existing setup for ITEM_x flags in oedit.c and (again, depending >on which version) in your olc.h file. >It took me a little while to figure out what I was doing wrong when I >tried to do it that way, but I finally figured it out. >Hrmm... maybe someone should write a snippet on how to do that... >*hint, hint* > >-FIRE > What I did to solve it temporarily was to use a macro and bunch up all the magic users in IS_MAGI_TYPE and so forth, and it works fine for now. I looked briefly in oedit.c and oasis.h before I wrote this, but couldn't find anything there, I will look there again, more carefully this time since I obviously missed it. Kind Regards, Torgny Bjers (Artovil) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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