Server: CircleMUD 3.0, bpl 17 Add-ons: OasisOLC 2.0, Races, Classes, liblist, aedit 16 OS: Windows NT 4.0 Server Hardware: Dell Precision 210 Workstation, Dual Processor Compiler: Microsoft Developer Studio 97, C++ 5.0 Hello, I have a little problem with the extra object flags... I have more than 32 so I started another one called ITEM2_.. but how do I get these to work? They do not work in the oedit menues, for obvious reasons, it's called ITEM2_.. yes, but how do I fix this? I read somewhere that the bitvector (or whatever it is called, I am not a terminology buff) cannot hold more than 32 values. So how do I go about and solve this? If you write down code examples, suggestions, anything, please specify where they go, you don't have to be overly explicit, just make it as simple as possible... :) >> code snippet << #define ITEM_NODISARM (1 << 31) #define ITEM2_ANTI_HUMAN (1 << 1) #define ITEM2_ANTI_HALFELF (1 << 2) #define ITEM2_ANTI_HOBBIT (1 << 3) #define ITEM2_ANTI_HIGHLANDER (1 << 4) #define ITEM2_ANTI_ELF (1 << 5) #define ITEM2_ANTI_DWARF (1 << 6) #define ITEM2_ANTI_DUCK (1 << 7) #define ITEM2_ANTI_CATMAN (1 << 8) #define ITEM2_ANTI_WOLFMAN (1 << 9) #define ITEM2_ANTI_GNOME (1 << 10) #define NUM_ITEM_FLAGS 42 >> snip snip << Kind regards, Torgny Bjers +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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