Patrick Dughi wrote: > If you would have even bothered to investigate, even in the > smallest degree, you'd realize that the amount of exp a mob is worth is > saved in the mob files. Using Oasis OLC you can set it online, or a text > editor can be used to change the value offline. That experience has nothing to do with the experience gained for a kill. In fact, I don't think it has any real purpose at all. It sounds like a good idea to use it for that purpose, and I'm guessing that you may have made that change in your MUD and forgotten that it's not stock. Anyways, if my understanding is correct, experience gained is based on a comparision of the player's level vs. the mob's level. I think this equation can be tweaked in fight.c somewhere. Regards, Peter +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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