Webremedies wrote: > > Ok i realize, unless I am mistaken, saving_throws needs to be added for > each additional level, stock with 34 levels, I am going to bump up to 200, > now I have been able to complete this, without changing thaco, and the > experience chart.. > i set lvl_impl to 206 which is also in the saving throws, 200 mortal, 201-206 - imms. > i get this when compiling and alot displayed below is only a few: > act.offensive.c: In function `do_kill': > act.offensive.c:137: warning: comparison is always true due to limited > range of data type Look at 'structs.h', member 'level' of structure 'char_player_data': struct char_player_data { /* ... */ byte level; /* PC / NPC's level */ /* ... */ }; It's data type is 'byte', that is a typedef to 'char'. 'char' (or 'signed char') is a data type of 8 bits, that goes from -127 (10000000) to 126 (01111111). This means that ANY value of 'level' will be less than 201. Solution 1: If you have no playerfile at this moment, change the data type for level to 'sh_int' (a typedef to 'signed short int'). This will allow 'level' to be any value from -32768 to 32767. Solution 2: Change the data type for level to 'ubyte' (unsigned char). This will allow 'level' to be any value from 0 to 255, and will not ruin your playerfile. -- ----=[ Juliano Ravasi Ferraz ]=----=[ jferraz@linkway.com.br ]=---- Rayon Eletrônica e Informática Ltda. - Linkway Descalvado "Instant gratification takes too long." - Carrie Fisher +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT