Usualy that happends because the player (or the mud) is lagged, and they only get connected and dont get the login screen, so they wait, and the game thinks that they are idling and closes their connection .. happends to me sometimes. -- Drawmk "Daniel A. Koepke" wrote: > On Fri, 21 Jul 2000, Ernesto S. Domato wrote: > > > Hi, I have the problem that some users can't connect the MUD server because > > they allways got a "Time out... goodbye." message before they can do > > anything. > > Humm. It takes 15 seconds for the idle timer to go off, unless you've > changed something. I can't imagine your players are not getting a visual > cue that they're logged in and are unable to send any data for 15 > seconds... > > You can change the following line in comm.c, though, > > if (!(pulse % (15 * PASSES_PER_SEC))) > check_idle_passwords(); > > to, > > if (!(pulse % (30 * PASSES_PER_SEC))) > check_idle_passwords(); > > to give them twice as much time to sit around without typing anything. > I'll add a configuration parameter for the number of seconds to idle > people out to CircleMUD for the next release (whenever that might be). > > -dak > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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