Galed Friedmann wrote: > > Usualy that happends because the player (or the mud) is lagged, and they only get > connected and dont get the login screen, so they wait, and the game thinks that > they are idling and closes their connection .. happends to me sometimes. Could also be dropped packets, if they are using a client that has an autologon feature (such as zMUD), then the client will wait forever for the host to send the login prompt, if that prompt does not make it to the client's machine then the client will wait indefinately and will eventually be dropped by the host for idling no matter how long the host is set to wait. if this is the problem then you might want to yell at your ISP (or something), if it happens to a lot of players then the problem is likely with the host's ISP, if it happens only to one or two players, then it is likely a problem with the ISP of those players. Regards, Peter +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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