At 07:42 PM 8/13/2000 Sunday, you wrote: >Hello People, > >Re: more than one mana 'pool' > >I am working on implementing 5 mana pools, or techniques (sort of like Ars >Magica), and I just wanted to ask you guys which is the best way to do this >in the magic system? Shall I just duplicate all the MANA and MAX_MANA >checks and suchlikes to utilize the four new ones, or how? Can you give me >any pointers on this? I am rather familiar with the code, I just don't know >how to code. I have hand-patched in DG Scripts and made it work, so I am >not a complete moron. :) But, speak in simple programming terms and try to >avoid much to difficult code-lingo, please.. ;) I do NOT need information >on how to add this to the player struct, or anything like that, I just want >tips and pointers on how to make it effective in the already existing >functions such as do_cast, leveling, and such... Shall I use like some sort >of switch statement for them all, or just line them all up in a long row, >how? Actually, theres the spell sphere patch that you can use, those are 4 or 5 mana pools, just adjust to needs. Shay aka Gothic +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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