On Thu, 31 Aug 2000, Brian Beffa wrote: Why go thru all that hassle? Just install DG-scripts and you can have mobs react to people entering the room with no problems, plus that you can do all kind of neat things with mobs. Reg, Slite > Date: Thu, 31 Aug 2000 00:36:47 EDT > From: Brian Beffa <MortalCity@aol.com> > Reply-To: Circle Discussion List <CIRCLE@POST.QUEENSU.CA> > To: CIRCLE@POST.QUEENSU.CA > Subject: Re: [CIRCLE] spec procs > > Well I think I know the answer to how a mob is triggered when u enter a room: > > well since i cant exactly check my source right now, this is the best i can > give you right now. In act.movement.c in do_simple_move after "blahh has > arrived" put in > > command_interpreter(ch,"spectrigger"); > > and in interpreter.c put in a command in some thing like this: > > ACMD(do_spectrigger) > > { "spectrigger", do_spectrigger.... you get it > > and at the end or in whatever file u eant put in a blank command called > spectrigger > > if you need more instructions feel free to email me > > MortalCity@aol.com > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ > "I don't have a life, I have a program" -- The Doctor, 'Voyager, Stardate: 49101.3' +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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