Have you ever looked at the way zMUD allow users to map a MUD? It's actually really nice cause even though techinicly the rooms overlap you can move the rooms around so you can see what the MUD would look like on a real map. If I could I would show you a link to what I'm talking about but I lost everything in a HDD format recently (bad backup file) and so.. Anyway if someone could figure out how to do something like that for a WorldEditor it'd be cool cause the map would show what the world was *suppose* to look like even though there are alot of overlapping rooms it wouldn't show in the map itself. did that make any sense? -~=Brian=~- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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