Re: [Circle] Devilbunny and Graphical Editor Map

From: Brian Hartvigsen (hartvigsen@gci.net)
Date: 09/08/00


Have you ever looked at the way zMUD allow users to map a MUD?
It's actually really nice cause even though techinicly the rooms overlap you
can move the rooms around so you can see what the MUD would look like on a
real map.  If I could I would show you a link to what I'm talking about but
I lost everything in a HDD format recently (bad backup file) and so..
Anyway if someone could figure out how to do something like that for a
WorldEditor it'd be cool cause the map would show what the world was
*suppose* to look like even though there are alot of overlapping rooms it
wouldn't show in the map itself.  did that make any sense?

-~=Brian=~-


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