This post is not about in game auto-mapping. This isn't about wildneress, etc. Nothing like that. This is about the graphical editor, and how I think it would be nice to display a 2-d map + elevation selector, and be able to do things like left click to select/create a new room. Or right click to copy/cut/paste/etc room templates. The devilbunny thing was just to get you to read the above to realize what it was about.. The problem that I'm conceptulizing is that most circlemud zones, even stock zones, are not 3-d correct. That isn't a problem, in and of itself, except that you get overlaps. It destroys most of the purpose of having a map if you just plop down a series of disconnected nodes and say 'yeah, it's a map'. Perhaps generating a 'best fit' setup based on first come, first serve, and discard the conflicts to their own pool of disconnected nodes? Perhaps allowing the user to move the rooms around and have the editor save the new setup? Maybe allow the overlap, just change the color of the room as a notification - when you click on it, one room pops up into a list-box type selection where you choose the one you want? *shrugs* I dunno. That's why I want people's suggestions. Maybe a map is a stupid idea. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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