On Sat, 9 Sep 2000, Treker wrote: > Which brings an interesting point to mind--would it not be more realistic to > make it so that rooms do not overlap in your MUD? I mean, it'd make it > entirely zMUD compliant (and TinTin++). > Umm, not including immortal zones (those are already unrealistic as it is > ;-) ) Actually, you can rooms that "overlap" but don't. Something that I've seen on a mud is a description of a spiral passageway that slowly slopes downward in a manner so gentle that it is hard to tell that you are going down... and to go down the slope, you had to repeat "n e s w" about 8 times to get to the bottom. Anyone not reading room descs would think that they were just walking in circles... -- Zeavon Calatin, MageMaster of the Realms Spear of Insanity http://spear.kilnar.com/ telnet://spear.kilnar.com:1066 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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