Kras Kresh wrote:
>
> >What is it set to when they connect to the mud?
> >
> >
>
> When you connect to the mud you start out at 3001 the mortal start room
> is it caused by some weird reason the mud cant detect the immort start room?
I was figuring it was something that is not being loaded.
What is the exact code that set's the start room when a player
joins/logs in??
Show me your's, here is mine :)
interpreter.c
(under con_menu)
case '1':
reset_char(d->character);
read_aliases(d->character);
if (PLR_FLAGGED(d->character, PLR_INVSTART))
GET_INVIS_LEV(d->character) = GET_LEVEL(d->character);
/*
* We have to place the character in a room before equipping them
* or equip_char() will gripe about the person in NOWHERE.
*/
if ((load_room = GET_LOADROOM(d->character)) != NOWHERE)
load_room = real_room(load_room);
/* If char was saved with NOWHERE, or real_room above failed... */
if (load_room == NOWHERE) {
if (GET_LEVEL(d->character) >= LVL_IMMORT)
load_room = r_immort_start_room;
else
load_room = r_mortal_start_room;
}
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/11/01 PDT