Kras Kresh wrote: > > >What is it set to when they connect to the mud? > > > > > > When you connect to the mud you start out at 3001 the mortal start room > is it caused by some weird reason the mud cant detect the immort start room? I was figuring it was something that is not being loaded. What is the exact code that set's the start room when a player joins/logs in?? Show me your's, here is mine :) interpreter.c (under con_menu) case '1': reset_char(d->character); read_aliases(d->character); if (PLR_FLAGGED(d->character, PLR_INVSTART)) GET_INVIS_LEV(d->character) = GET_LEVEL(d->character); /* * We have to place the character in a room before equipping them * or equip_char() will gripe about the person in NOWHERE. */ if ((load_room = GET_LOADROOM(d->character)) != NOWHERE) load_room = real_room(load_room); /* If char was saved with NOWHERE, or real_room above failed... */ if (load_room == NOWHERE) { if (GET_LEVEL(d->character) >= LVL_IMMORT) load_room = r_immort_start_room; else load_room = r_mortal_start_room; } +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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