With the increased usage of clients, also comes the usage of triggers or actions. From the players view, they are nice, they remove some of the monotony of having to do certain things, though, when you introduce a player killing atmosphere, it is no longer who is better skilled player, but rather who is on the fastest connection with the quickest and best programmed triggers. To avoid this type of thing, I was wondering what other Implementors have done as far as code goes to remove trigger problems. I'm not looking for code mind you, just ideas. After awhile of thinking about it, I thought maybe I could send a "blank" ascii character ever few letters. Something like this: Where & = blank ascii character: You s&ense &a tra&il we&st fr&om he&re! Which would show to the characters as: You sense a trail west from here! The problem with using something like this is taking into consideration each type of client and making sure that the ascii character doesn't show up on any of them, which is a near impossible task. Which, brought me to writing this post. Any ideas, suggestions, or comments would be greatly appreciated. -- «¥» Lord Kyu «¥» +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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