> For the ascii character, you could use a random > character, in the same color as the background > instead of a space. It would be detectable if the > player looked for it, but if it was a random > character in a random part of the string, they could > not set up triggers for all the combinations. And > normal players, not trying to abuse the system, would > never know that space is really a black "@". While this sounds perfectly plausible, how do you ensure that the colour code you're sending for the "@" character or whatever you choose is the same colour as their background? I don't recall seeing a bit of code like that anywhere. Does someone have that solution, or is this something we're going to have to collectively play with until we figure it out? __________________________________________________ Do You Yahoo!? Yahoo! Messenger - Talk while you surf! It's FREE. http://im.yahoo.com/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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