Hello, I'm working on a skill for my mud called "Rage". It gives a warrior a boost of damroll at the cost of his/her armor class. I've noticed that when I use this skill, the affects come as TYPE UNDEFINED. How do I stop this from happening so that I can call checks to see if the player is/is not already affect by battle rage? Any ideas? :) Thanks, Kronakus +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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