> Hello, > I'm working on a skill for my mud called "Rage". It gives a warrior a > boost of damroll at the cost of his/her armor class. I've noticed that > when I use this skill, the affects come as TYPE UNDEFINED. How do I stop > this from happening so that I can call checks to see if the player is/is > not already affect by battle rage? Any ideas? :) Wrap your lines at 75. Also, make sure when you apply the affect, you include type=SKILL_RAGE or whatever it is. See sneak for an example. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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