i'm just trying out a new codebase... BPL17 + DGSCRIPTS + ASCII PFILES + ASSEMBLIES It compiles fine, but, when i log on, and choose my class, it crashes...debugging revealed that it was from save_char, heres the call stack _free_dbg(void * 0x01067f10, int 1) free(void * 0x01067f10) called --> free(fbfl->name); fbclose_for_write(FBFILE * 0x01067ed0) fbclose(FBFILE * 0x01067ed0) save_char(char_data * 0x01067610, short -1) nanny(descriptor_data * 0x00d5fa38, char * 0x007afa88) game_loop(unsigned int 44) init_game(unsigned short 4000) main(int 1, char * * 0x00de0330) the actual error is memory check error at 0x01067F1F = 0x00, should be 0xFD. Any ideas? Im probably missing something stupid...but i cant find it in the archives...i might not be searching for the right thing though. Thanks, Blaize Imperator Visit http://www.oceanfree.net to get your free e-mail account and use our unique Irish Internet directory +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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