Re: Error in save (ASCII Pfiles?)

From: Del (caminturn@earthlink.net)
Date: 10/30/00


Question:
Did you read the documentation that are for the patches involved?
Did you create all the directories for the ascii pfiles?



Karl Buchner wrote:
>
> i'm just trying out a new codebase...
> BPL17 + DGSCRIPTS + ASCII PFILES + ASSEMBLIES
> It compiles fine, but, when i log on, and choose my class, it crashes...debugging revealed that it was from save_char, heres the call stack
>
> _free_dbg(void * 0x01067f10, int 1)
> free(void * 0x01067f10) called --> free(fbfl->name);
> fbclose_for_write(FBFILE * 0x01067ed0)
> fbclose(FBFILE * 0x01067ed0)
> save_char(char_data * 0x01067610, short -1)
> nanny(descriptor_data * 0x00d5fa38, char * 0x007afa88)
> game_loop(unsigned int 44)
> init_game(unsigned short 4000)
> main(int 1, char * * 0x00de0330)
>
> the actual error is
> memory check error at 0x01067F1F = 0x00, should be 0xFD.
>
> Any ideas?  Im probably missing something stupid...but i cant find it in the archives...i might not be searching for the right thing though.
>
> Thanks,
>
> Blaize Imperator
>


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