Question: Did you read the documentation that are for the patches involved? Did you create all the directories for the ascii pfiles? Karl Buchner wrote: > > i'm just trying out a new codebase... > BPL17 + DGSCRIPTS + ASCII PFILES + ASSEMBLIES > It compiles fine, but, when i log on, and choose my class, it crashes...debugging revealed that it was from save_char, heres the call stack > > _free_dbg(void * 0x01067f10, int 1) > free(void * 0x01067f10) called --> free(fbfl->name); > fbclose_for_write(FBFILE * 0x01067ed0) > fbclose(FBFILE * 0x01067ed0) > save_char(char_data * 0x01067610, short -1) > nanny(descriptor_data * 0x00d5fa38, char * 0x007afa88) > game_loop(unsigned int 44) > init_game(unsigned short 4000) > main(int 1, char * * 0x00de0330) > > the actual error is > memory check error at 0x01067F1F = 0x00, should be 0xFD. > > Any ideas? Im probably missing something stupid...but i cant find it in the archives...i might not be searching for the right thing though. > > Thanks, > > Blaize Imperator > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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