I am using circle30bp17RS-win98 and when I use the score command, it crashes the game. The code below is from act.informative.c. Thanks for any help! ACMD(do_score) { struct time_info_data playing_time; if (IS_NPC(ch)) return; sprintf(buf + strlen(buf), "You are a %d year old %d.", GET_AGE(ch), GET_RACE(ch)); if (age(ch)->month == 0 && age(ch)->day == 0) strcat(buf, " It's your birthday today.\r\n"); else strcat(buf, "\r\n"); sprintf(buf + strlen(buf), "You have %d(%d) hit, %d(%d) mana and %d(%d) movement points.\r\n", GET_HIT(ch), GET_MAX_HIT(ch), GET_MANA(ch), GET_MAX_MANA(ch), GET_MOVE(ch), GET_MAX_MOVE(ch)); sprintf(buf + strlen(buf), "Your armor class is %d/10, and your alignment is %d.\r\n", compute_armor_class(ch), GET_ALIGNMENT(ch)); sprintf(buf + strlen(buf), "You have scored %d exp, and have %d gold coins.\r\n", GET_EXP(ch), GET_GOLD(ch)); if (GET_LEVEL(ch) < LVL_IMMORT) sprintf(buf + strlen(buf), "You need %d exp to reach your next level.\r\n", level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1) - GET_EXP(ch)); playing_time = *real_time_passed((time(0) - ch->player.time.logon) + ch->player.time.played, 0); sprintf(buf + strlen(buf), "You have been playing for %d day%s and %d hour%s.\r\n", playing_time.day, playing_time.day == 1 ? "" : "s", playing_time.hours, playing_time.hours == 1 ? "" : "s"); sprintf(buf + strlen(buf), "This ranks you as %s %s (level %d).\r\n", GET_NAME(ch), GET_TITLE(ch), GET_LEVEL(ch)); switch (GET_POS(ch)) { case POS_DEAD: strcat(buf, "You are DEAD!\r\n"); break; case POS_MORTALLYW: strcat(buf, "You are mortally wounded! You should seek help!\r\n"); break; case POS_INCAP: strcat(buf, "You are incapacitated, slowly fading away...\r\n"); break; case POS_STUNNED: strcat(buf, "You are stunned! You can't move!\r\n"); break; case POS_SLEEPING: strcat(buf, "You are sleeping.\r\n"); break; case POS_RESTING: strcat(buf, "You are resting.\r\n"); break; case POS_SITTING: strcat(buf, "You are sitting.\r\n"); break; case POS_FIGHTING: if (FIGHTING(ch)) sprintf(buf + strlen(buf), "You are fighting %s.\r\n", PERS(FIGHTING(ch), ch)); else strcat(buf, "You are fighting thin air.\r\n"); break; case POS_STANDING: strcat(buf, "You are standing.\r\n"); break; default: strcat(buf, "You are floating.\r\n"); break; } if (GET_COND(ch, DRUNK) > 10) strcat(buf, "You are intoxicated.\r\n"); if (GET_COND(ch, FULL) == 0) strcat(buf, "You are hungry.\r\n"); if (GET_COND(ch, THIRST) == 0) strcat(buf, "You are thirsty.\r\n"); if (AFF_FLAGGED(ch, AFF_BLIND)) strcat(buf, "You have been blinded!\r\n"); if (AFF_FLAGGED(ch, AFF_INVISIBLE)) strcat(buf, "You are invisible.\r\n"); if (AFF_FLAGGED(ch, AFF_DETECT_INVIS)) strcat(buf, "You are sensitive to the presence of invisible things.\r\n"); if (AFF_FLAGGED(ch, AFF_SANCTUARY)) strcat(buf, "You are protected by Sanctuary.\r\n"); if (AFF_FLAGGED(ch, AFF_POISON)) strcat(buf, "You are poisoned!\r\n"); if (AFF_FLAGGED(ch, AFF_CHARM)) strcat(buf, "You have been charmed!\r\n"); if (affected_by_spell(ch, SPELL_ARMOR)) strcat(buf, "You feel protected.\r\n"); if (AFF_FLAGGED(ch, AFF_INFRAVISION)) strcat(buf, "Your eyes are glowing red.\r\n"); if (PRF_FLAGGED(ch, PRF_SUMMONABLE)) strcat(buf, "You are summonable by other players.\r\n"); send_to_char(buf, ch); } _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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