Allen J Beers wrote: > > I would like to send a message to my player stating he has become visible > When he removes an object with an invisible flag set on it. Also send a > Message when he wears an object with a invisible flag set on it. I > Know I can check for the flag on the player, but when I do that and he > Removes the object everything is fine until he removes another and the > message > Repeats. My question is can an object be tested for the flag so only > When that certain object is removed or worn the message is sent. > I haved tried variations > Of structures found defined in utils.h but don’t seam to be able > To put the proper one together.. If someone would like to point out > Where in the code or what to search for in the archieves I would be very > Be very grateful. Try grepping the header files (*.h) for INVIS. That should give you a good starting point, I recommend the following command... $grep -n INVIS *.h That will show you the line numbers of the found lines as well. Regards, Peter +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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