I would like to send a message to my player stating he has become visible When he removes an object with an invisible flag set on it. Also send a Message when he wears an object with a invisible flag set on it. I Know I can check for the flag on the player, but when I do that and he Removes the object everything is fine until he removes another and the message Repeats. My question is can an object be tested for the flag so only When that certain object is removed or worn the message is sent. I haved tried variations Of structures found defined in utils.h but don’t seam to be able To put the proper one together.. If someone would like to point out Where in the code or what to search for in the archieves I would be very Be very grateful. Allen +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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