Ok... wrote a little code so that room spec procs could be called randomly like mob spec procs. It works perfectly on my end (win95, MSVC++ 6.0 compiler) but when the imp of my mud tries to put it in it crashes, he's using some version of Linux I think... not sure what compiler, probably gcc or somethin. void obj_activity( void ) { register struct obj_data *obj, *next_obj; for (obj = object_list; obj; obj = next_obj) { next_obj = obj->next; if( obj_index[ GET_OBJ_RNUM( obj )].func != NULL ) (obj_index[GET_OBJ_RNUM(obj)].func) (NULL, obj, 0, "");//crashes here } } This is the information he sent me about the crash: This is what the gdb spits out from the core dump after the obj activity stuff. line 1013 in comm.c is the obj_activity(); #0 0xa0d in ?? () (gdb) bt #0 0xa0d in ?? () #1 0x80a32bc in heartbeat (pulse=20) at comm.c:1013 #2 0x80a2da3 in game_loop (mother_desc=4) at comm.c:843 #3 0x80a21fd in init_game (port=9999) at comm.c:409 #4 0x80a2175 in main (argc=2, argv=0xbffff9c4) at comm.c:354 (gdb) So anyone know why this would happen? Some wierd portability issue or somethin? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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