Re: room spec procs

From: George Greer (greerga@circlemud.org)
Date: 11/03/00


On Fri, 3 Nov 2000, Mike Redick wrote:

>[...] but it works on my system just fine. bleh...

Generally indicative of a buffer overflow or memory corruption somewhere.

For example, the CircleMUD castle code used to write to
"world[real_room(mobile)]" which becomes world[-1] on a bad mobile.  This
memory clobber caused the OasisOLC mobile editor to crash when saving a
mobile.  So anything strange is probably that.

--
George Greer            | CircleMUD Community Resources
greerga@circlemud.org   | http://www.circlemud.net/


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 04/11/01 PDT