> Which OasisOLC and CircleMUD versions? Crash backtraces available? CircleMUD, version 3.00 beta patchlevel 17 DG Scripts Version 0.99 Patch Level 7 12/98 Oasis OLC 2.0 > The code tries to handle that situation nor should you ever need to kick > people out of the room while editing. Any changes to the room should be > unnoticeable until the edit is finished, in which case it's 'atomic' to the > rest of the people anyway. The problem is not being in the room and staying there, rather that when someone leaves, and the new room is saved, the player who left keeps getting output from it and when going there again the MUD is likely to crash because of a pointer conflict. removing people first, and preventing them from entering a room being edited is a means to avoid that situation. -- Allan Hangaard zemial@dune.net Second-hand post by Rumble The Builders Academy cruelworld.dune.net Port: 9091 _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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