The problem is not being in the room and staying there, rather that when someone leaves, and the new room is saved, the player who left keeps getting output from it and when going there again the MUD is likely to crash because of a pointer conflict. removing people first, and preventing them from entering a room being edited is a means to avoid that situation I've seen a situation like this before. It usually occurs when someone attempts something akin to 'at #### redit' -jac= +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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