On Mon, 6 Nov 2000, RJ Bean wrote: > In an attempt to implement multiple attack skills (second attack, third > attack...sixth attack) I edited perform_violence() near the call to hit() > and put some nested if statements along the lines of if you got second > attack, then hit, if third attack, then hit, etc... I compiled it with no > errors and it runs fine for like about 3 or 4 rounds of combat. Then the > mud goes kablooie, crashes down and stuff. It may have something to do with > the victim going to pos_mortally wounded b/c half the time it crashes when > the next round starts after the vict has been mort wounded. MSVC 6.0 offers > to debug the .exe file when an error occurs. It brought me to the first Man. Is this in the FAQ yet? Should be. You're killing your victim with attach X and then trying to hit him with attach X+1. The game doesn't like the fact that you're trying to kill a dead person. Check the archives for a solution. -- Zeavon Calatin, MageMaster of the Realms Spear of Insanity http://spear.kilnar.com/ telnet://spear.kilnar.com:1066 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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