> > In an attempt to implement multiple attack skills (second attack, third > > attack...sixth attack) I edited perform_violence() near the call to hit() > > Man. Is this in the FAQ yet? Should be. You're killing your victim with > attach X and then trying to hit him with attach X+1. The game doesn't like > the fact that you're trying to kill a dead person. Check the archives for > a solution. To further expand on this; when things die, the memory associated with them is freed; then, you try to do anything to that freed memory (check AC, remove/add hit points, etc), you will get random results (usually a crash). Just exit the attack loop if you see that someone's killed. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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