On Mon, 06 November 2000, RJ Bean wrote: > > In an attempt to implement multiple attack skills (second attack, third > attack...sixth attack) I edited perform_violence() near the call to hit() > and put some nested if statements along the lines of if you got second > attack, then hit, if third attack, then hit, etc... I compiled it with no > errors and it runs fine for like about 3 or 4 rounds of combat. Then the > mud goes kablooie, crashes down and stuff. <snip> > Baffled, > Naeis Change to if you've got second attack, and FIGHTING(ch) when your opponant dies, it calls stop_fighting, so if your opponant is dead, FIGHTING(ch) will be null. <note to self--Add scathing remarks, and flames here as well as mumbling about the good old days> Blaize Imperator >(Shit, my autoquest does not work...it wasn't added to the makefile...oh well, back to the drawing board.)< Visit http://www.oceanfree.net to get your free e-mail account and use our unique Irish Internet directory +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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