Don't forget update_pos(ch) calls after each attack. Sean (Had to put my 2 cents in) Karl Buchner wrote: > On Mon, 06 November 2000, RJ Bean wrote: > > > > > In an attempt to implement multiple attack skills (second attack, third > > attack...sixth attack) I edited perform_violence() near the call to hit() > > and put some nested if statements along the lines of if you got second > > attack, then hit, if third attack, then hit, etc... I compiled it with no > > errors and it runs fine for like about 3 or 4 rounds of combat. Then the > > mud goes kablooie, crashes down and stuff. > <snip> > > Baffled, > > Naeis > > Change to if you've got second attack, and FIGHTING(ch) > when your opponant dies, it calls stop_fighting, so if your opponant is dead, FIGHTING(ch) will be null. > > <note to self--Add scathing remarks, and flames here as well as mumbling about the good old days> > > Blaize Imperator > > >(Shit, my autoquest does not work...it wasn't added to the makefile...oh well, back to the drawing board.)< > > Visit http://www.oceanfree.net to get your free e-mail account and use our unique Irish Internet directory > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/11/01 PDT