-----Original Message----- From: Surgeon <webremedies@HOME.COM> >cast 'identify' >*WORKS* > >cast 'identify' sword >Okay. <- No luck, doesn't seem to find the object or something, >anyone experienced anything similiar? >dunno if cast 'identify' target works either, but chars seemed to work >fine so im guessing so, but objects thats a whole diff. story. You are most likely going to have to figure this out for yourself. Why? Because in stock circle identify is set up as a non castable spell. It was originally only intended to be used on magic items like scrolls or wands, not actually cast by players. If you have just plopped the stock identify code into your modified mud, there could be any number of things wrong. I suggested going through all the steps you would take to create an entirely new spell to make sure that identify has everything it needs to be cast by a player. Also make sure that the spell number in spells.h is in the range for castable spells, ie lower than MAX_SPELLS. Russ Brown ____________NetZero Free Internet Access and Email_________ Download Now http://www.netzero.net/download/index.html Request a CDROM 1-800-333-3633 ___________________________________________________________ -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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