What I personally did was add a new identify spell for players. It is essentially a copy of the old identify spell with some additions and changed the way it outputs what it finds. This allows for more play. :-) On Tue, 5 Dec 2000, russ brown wrote: > -----Original Message----- > From: Surgeon <webremedies@HOME.COM> > >cast 'identify' > >*WORKS* > > > >cast 'identify' sword > >Okay. <- No luck, doesn't seem to find the object or something, > >anyone experienced anything similiar? > >dunno if cast 'identify' target works either, but chars seemed to work > >fine so im guessing so, but objects thats a whole diff. story. > > > You are most likely going to have to figure this out for yourself. Why? > Because in stock circle identify is set up as a non castable spell. > It was originally only intended to be used on magic items like scrolls > or wands, not actually cast by players. If you have just plopped the > stock identify code into your modified mud, there could be any number > of things wrong. I suggested going through all the steps you would > take to create an entirely new spell to make sure that identify has > everything it needs to be cast by a player. Also make sure that the > spell number in spells.h is in the range for castable spells, ie lower > than MAX_SPELLS. > > Russ Brown > > > > ____________NetZero Free Internet Access and Email_________ > Download Now http://www.netzero.net/download/index.html > Request a CDROM 1-800-333-3633 > ___________________________________________________________ > > -- > +---------------------------------------------------------------+ > | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | > +---------------------------------------------------------------+ > -------------------- http://www.eng.usf.edu/~russ/ ---------------------- Bobby L. Russ, Engineering Computing "Keyboard not Found. Press F1 to Continue" ------------------------------------------------------------------------- -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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