Ok great Tony and thanks alot for the detailed description pertaining to all areas of matter at hand *WITHOUT THE SPELLING ERRORS* - SORRY BOUT FIRST ONE. what I have set up in an ACMD(do_scavage) if(zone_table[world[IN_ROOM(d->character)].zone].scav_counter > 0 && zone_table[world[IN_ROOM(d->character)].zone].scav_counter <= zone_table[world[IN_ROOM(d->character)].zone].scav_count) (zone_table[world[IN_ROOM(d->character)].zone].scav_counter)--; I can get everything to compile, a little problems with 'd' I believe it was just a struct descriptor_data *d or something like that at the top of the ACMD, *however* it crashes, and I also get problems with d is unitialized, I realized I have not assigned d a value in the ACMD, but exactly how do I fix both problems? it crashes now on the scavage command, Thanks Surg -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/11/01 PDT