Surgeon wrote: > what I have set up in an ACMD(do_scavage) > if(zone_table[world[IN_ROOM(d->character)].zone].scav_counter > 0 && > zone_table[world[IN_ROOM(d->character)].zone].scav_counter <= > zone_table[world[IN_ROOM(d->character)].zone].scav_count) > (zone_table[world[IN_ROOM(d->character)].zone].scav_counter)--; > > I can get everything to compile, a little problems with 'd' > I believe it was just a struct descriptor_data *d or something like that > at the top of the ACMD, *however* it crashes, and I also get problems > with d is unitialized, I realized I have not assigned d a value in the > ACMD, but exactly how do I fix both problems? > it crashes now on the scavage command, use ch instead of d->character. Regards, Peter -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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