----- Original Message -----
From: "Lord Kyu" <Sythrel@Adelphia.net>
> I've gone through the code a half dozen times, looking for a certain
> line in the code, and I've been unable to find it. It would seem, when
> someone casts a spell (magic missile for example), if the spell does
> cast, but misses, the target of the spell gets a free attack at the
> caster. I am looking for this line which calls this effect, so I can
> alter it. I know it's right under my nose, but I've misplaced it
> somewhere.
In spell_parser.c around line 622:
/* You throws the dice and you takes your chances.. 101% is total failure */
if (number(0, 101) > GET_SKILL(ch, spellnum)) {
WAIT_STATE(ch, PULSE_VIOLENCE);
if (!tch || !skill_message(0, ch, tch, spellnum))
send_to_char("You lost your concentration!\r\n", ch);
if (mana > 0)
GET_MANA(ch) = MAX(0, MIN(GET_MAX_MANA(ch), GET_MANA(ch) - (mana / 2)));
§ if (SINFO.violent && tch && IS_NPC(tch))
§ hit(tch, ch, TYPE_UNDEFINED);
} else { /* cast spell returns 1 on success; subtract mana & set waitstate */
if (cast_spell(ch, tch, tobj, spellnum)) {
The lines with §'s are the sinners - they make a violent spell cause
the mob to strike back. Not necessarily a bad thing.
Hope this helps
Welcor of Cruelworld/Builders Academy
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