A lot of players say to me how much they think CircleMUD sucks, but the fact is if i used a "complete out of the box" mud, my mud would be boring as hell. I have doubled the source code on my mud in the last two years. I know the code "reasonably" well and I have a lot of original stuff coded in, my mud is very original and this is what is important to me, i like a work-in-progress mud. As well as the fact that players get something new to toy with every second week. Mud codebases should be skeletal, it allows us to create a mud much more like we'd like it and much more creatively. I don't know if this contributes much to the conversation, but i wanted to say my piece. Subliminal Creator/Head Coder of Star Trek: First Contact MUD www.stfmud.com _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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