I've been developing for a half a year now and I decided now was a good time to go back and attempt to find all the little obscure bugs that slipped by me over the fall season. This obviously was a mistake because I've found a bug that I don't remember what I could've tried to do that could've caused it and I don't know how to fix it. This is bad. When attempting to log into a character that has already been made, like- not making a new character. It crashes when the player selects '1' from the menu, right before game_play. I've narrowed it down to the save_char(d->character, NOWHERE); statement under case '1': of CON_MENU. The save_char calls then calls char_to_store(ch, &st); which eventually calls affect_to_char(ch, &st->affected[i]); A logging script executes in affect_modify() saying that loc is assigned to 204, not a valid value, and that statement is logged probably a hundred or so times. Due to the for-next loop calling affect_to_char(). If anyone knows what's going on here or needs more information. I'm not sure what I can provide. But this sucks- What a way to ruin one's christmas. Andyrt of DaneuranMUD _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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