> How do I make an IF statement check all the playing sockets. So like say a > level chat. Yes I know this is a bad example but... I know this much > so maybe > if (GET_LEVEL == GET_LEVEL(ch)) > ^ ^ > Check of all the players Level of the player executing the command > Oh yeah and I would prefer it not in do_gen_comm. I'm not going to tell you because that'd be too easy. ;) The trick to teaching yourself how to code while working with Circle is to think about each part of what you want to do, and find a place in the already-written code that it exists..then modify that code to fit what you need. This is called a 'hack' - taking existing code and improving upon it/altering it for your own use. Where does something like this occur? A few places.. the one that comes to mind, for example's use is send_to_all in comm.c: void send_to_all(char *messg) { struct descriptor_data *i; if (messg) for (i = descriptor_list; i; i = i->next) (*1) if (STATE(i) == CON_PLAYING) (*2) SEND_TO_Q(messg, i); } *1 - This is what's cycling through all of the sockets connected. *2 - This where you would check the level - except you'd want to use if (GET_LEVEL(i->character) == whatever) Hope that helps you get started. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B. Brown TimeTraveller Senior Programmer 'Lost in Time, U&A Software InterActive 'and Loving it!' http://www.uasoft.com/staff/bbrown/ http://www.uasoft.com/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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