Ok I'm making 2 assumptions and asking one question. I'm assuming the (*1) and (*2) are just to explain what they do. but, the question is: I assume (GET_LEVEL(i->character) == GET_LEVEL(ch)) ^ Changed from "whatever" would go here for (i = descriptor_list; i; i = i->next) if (STATE(i) == CON_PLAYING) if (GET_LEVEL(i->character) == whatever) SEND_TO_Q(messg, i); Am I correct? Thanks Brandon Brown wrote: > > > How do I make an IF statement check all the playing sockets. So like say a > > level chat. Yes I know this is a bad example but... I know this much > > so maybe > > if (GET_LEVEL == GET_LEVEL(ch)) > > ^ ^ > > Check of all the players Level of the player executing the command > > Oh yeah and I would prefer it not in do_gen_comm. > > I'm not going to tell you because that'd be too easy. ;) *mutter* ;) > > Where does something like this occur? A few places.. the one that comes > to mind, for example's use is send_to_all in comm.c: > > void send_to_all(char *messg) > { > struct descriptor_data *i; > > if (messg) > for (i = descriptor_list; i; i = i->next) (*1) > if (STATE(i) == CON_PLAYING) (*2) > SEND_TO_Q(messg, i); > } > > *1 - This is what's cycling through all of the sockets connected. > *2 - This where you would check the level - except you'd want to use if > (GET_LEVEL(i->character) == whatever) -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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