On Thu, 4 Jan 2001, Lewis, Jason wrote: > What zones are absolutely nescessary for the operation of the >mud? I assume limbo is a given, the starting town and gods. Is that all? You need: 1 room 1 zone (containing above room) 1 mob 1 object 1 shop The 1 mob/object/shop is a sort-of dumb limitation but nothing in the MUD ever checks mob_proto/mob_index/obj_proto/obj_index/etc. for a NULL pointer so that's what you get. -- George Greer | If it's about the CircleMUD mailing list, greerga@circlemud.org | mail owner-circle@post.queensu.ca instead. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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