>Your change is probably referencing pfile_pos: > >struct char_data { > int pfilepos; /* playerfile pos */ > [...] > It references: struct char_player_data { ... ... ... char *partner; /* Name of Romance Partner */ >Unless PARTNER returns the GET_NAME of the specified person, which doesn't >make much sense because that's what 'id' is for. Yep, it does, and using idnum would be my preference as well, but it was easier to make that one line agree with the way the original author went about it throughout the rest of the romance module(course if I were to do an upgrade release, as opposed to a mere bug fix, that would be one of the things i'd rewrite). Angelfire for your free web-based e-mail. http://www.angelfire.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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