> On Mon, 15 Jan 2001, Shane P. Lee wrote: > > >----Michael Gallagher---- > >I see your point, I do want to stop high levels helping low levels > >too much. > >----snip---- > > > >That would be simple enough. Restrict the group command so that only > >players within 5 or so levels of each other can group together. > > That's awfully arbitrary. (Fix the problem, not the symptom.) > I agree. Since I don't restrict grouping at all, I was only suggesting something I saw on another MUD. As far as restrictions go, I am only concerned with balancing EQ and MOBs. There's a lot more to balancing than just that, and that's where zone flags come in. High-power MOBs should only be accessible to higher-level players (IMHO). If zones are flagged for certain levels, this problem should never arise. (Please don't flame me, I would like to get off this subject :P) -FIRE ===== "Here's something to think about: How come you never see a headline like `Psychic Wins Lottery'?" -- Jay Leno __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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