Actually I was thinking of going snippet and posting it on ceramic mouse since there doesn't seem to be any other type of trap code really and that was one thing I'd always wanted. One last question on traps, I'm trying to get the trap to load mobs by using one of the object's values, I took the code from load mob but it doesn't seem to be working right, it either loads some random mob or does nothing (I put in the check to stop it from trying to load non-existent mobs) *** if ((r_num = real_mobile(number)) < 0) { send_to_char("A trap in the room buzzes and then fizzes out.\r\n",ch); } else { send_to_char("Uh oh...\r\n", ch); mob = read_mobile(r_num, REAL); char_to_room(mob, ch->in_room); } *** That's the basic monster loading part of the trap however it doesn't work right... Any assistance in getting the right mobs to load would be appreciated, again, thanks for the help. :) -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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