Hello All; I am looking for some code that may or may not be out there that autoassigns hit points and exp based on the level of the mob you create. something like mod = number(0, 10) mod2 = number(50, 75) hitpoints = mob_level * mod2 + mob_level * mod Experience is a little harder because it cannot be based solely from the mobs level as it has to take into account the characters level that is dispatching it. so does anyone have any clue how one might structure the exp portion of this? I am not trying to mooch code but would like ideas for how people have done this.. Thanks, Jason Lewis -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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