On Thu, 25 Jan 2001, William Jeanveau wrote: >Not sure wether or not these are common or not, but I run circle30bpl17, >first off when a char self-deletes, or I wipe the players file, object >files are still left hanging around, meaning they log back in 5 months >down the road they keep the same eq. Don't run 'purgeplay', do you? >Another being - I have hometowns assigned, etc, besides that point, if I >advance a god to level 1, or even set his level to 1 and force all save, >when he disconnects and relogs back in, his level is still at the same >level it was *god*, etc. Dunno, haven't heard of it. >Also - Anyone know how to implement expgain per hit, ie: a backstab, or >per round instead of on the death of the mob. *Just realized, this isn't >stock procedure.* =] I thought it did that... fight.c: /* Gain exp for the hit */ if (ch != victim) gain_exp(ch, GET_LEVEL(victim) * dam); -- George Greer | If it's about the CircleMUD mailing list, greerga@circlemud.org | mail owner-circle@post.queensu.ca instead. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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