George Greer wrote: > > On Thu, 25 Jan 2001, William Jeanveau wrote: > > >Not sure wether or not these are common or not, but I run circle30bpl17, > >first off when a char self-deletes, or I wipe the players file, object > >files are still left hanging around, meaning they log back in 5 months > >down the road they keep the same eq. > > Don't run 'purgeplay', do you? Ok thanks.. > > >Another being - I have hometowns assigned, etc, besides that point, if I > >advance a god to level 1, or even set his level to 1 and force all save, > >when he disconnects and relogs back in, his level is still at the same > >level it was *god*, etc. > > Dunno, haven't heard of it. Not a problem. > fight.c: > > /* Gain exp for the hit */ > if (ch != victim) > gain_exp(ch, GET_LEVEL(victim) * dam); > I see it there too, but doesn't seem to be working properly, I have a fido set up to dish out tons of exp bring on a test char, only exp accumulated is when the fido dies, aswell how would I go about making it the total amount of exp gained displayed at the bottom rather than what you earned on the last hit. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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