William Jeanveau wrote: > George Greer wrote: > > On Thu, 25 Jan 2001, William Jeanveau wrote: [...] > > fight.c: > > > > /* Gain exp for the hit */ > > if (ch != victim) > > gain_exp(ch, GET_LEVEL(victim) * dam); > > > I see it there too, but doesn't seem to be working > properly, I have a fido set up to dish out tons of exp > bring on a test char, only exp accumulated is when the > fido dies, aswell how would I go about making it the > total amount of exp gained displayed at the bottom > rather than what you earned on the last hit. What was the level of that fido? -- Leonardo Herrera mailto:leonardo.herrera@mercantil.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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