From: Michael Gallagher <m_gally@HOTMAIL.COM> >It's an interesting and realistic idea, but isn't it a bit extreme. If >someone needs to heal fast, they must wait for the POTION_DIGEST flag to >wear off. Well I was thinking of making the chance of a bad reaction proportional to the number of potions quaffed so far (by adding a new variable and APPLY _POTIONS_IMIBED to be used with the digest flag.) So you wouldnt necessarily have something bad happen when you quaffed the second potion, but you probably would by the time you got to the 4th or 5th one. >If you wanted to make it harder to down potions you could increase >the wait_state for quaffing, or make the healing potions harder to get. But Ehh, adding a wait state is no good for this. If I add the wait state of PULSE_VIOLENCE*3 to quaffing a potion, I also cant kick, bash or flee for three rounds? That doesnt make sense to me. And I actually have made it harder to get healing potions, you cant buy potions with heal, only ones with lesser cure spells. That just lead to people buying more of the lesser potions. Russ Brown Shop online without a credit card http://www.rocketcash.com RocketCash, a NetZero subsidiary -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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