On Sun, 11 Mar 2001, Karl Buchner wrote: >Is there any reason other that space why mobs should not have >player_specials? Go look at what player_special_data has in it. >Has anyone ever given their mob's playerspecials successfully? If so, >does anything other than a little macro juggling and allocation have to >be done, or is there some prevention of mobs and player_specials deep >within the code? Also reflect upon this line from load_mobile(): mob_proto[i].player_specials = &dummy_mob; Where 'dummy_mob' is a global variable. -- If you really wanted to give your mobs a player_special_data, then go for it. It's just a waste of (a lot! of) memory though. greerga@moving:~/mud/circle30bpl16$ gdb bin/circle (gdb) p sizeof(struct player_special_data) $1 = 324 (gdb) p sizeof(struct char_data) $2 = 300 -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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