ReWrite #2 I'm looking to implement Menu driven Turn based Combat. Basicly I want to make an Oasis style interface to combat. The turn based part isn't to hard.. I'm thinking that a check like: if (!IS_READY(ch) || !IS_READY(vict)) at the begining of preform_violence (or is it hit()?) will do the trick.. My main problem comes to the Menu driven part. There are a couple things I want to do differant from Oasis or anyother menu driven system. 1) I want the character to continue to recieve any kind of messages (on a toggle so they can turn it off if they are gettin spammed or something) 2) Okay never mind just one thing I want differant.. The true problem comes in when I look at how Oasis works (or the Oasis add-ins like HEDIT) I don't understand what's going on and don't know where to start to make something similar. If anyone has any kind of input on this I would appreciate it.. I am honestly completely lost here.. Thanx ahead of time! --------------------------------------------- Brian Hartvigsen Get Paid to READ E-mail! http://www.sendmoreinfo.com/Id/1827808 --------------------------------------------- -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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